Tense. Strategic. Deeply engaging. We build tabletop experiences around tactical positioning, meaningful choices, and direct player interaction — no heads-down solitaire, just sharp tables where smart maneuvers win the day.
Studio Philosophy
Board games should be tense, highly strategic, and deeply engaging. We design for players who want to out-think each other, not just out-roll the dice.
Where you stand on the board matters as much as what's in your hand. Terrain, timing, and formation decide outcomes.
Every decision carries real weight and real cost. No filler turns, no choices that don't change the table.
Your opponents are the game. We build systems where players clash, negotiate, and outmaneuver one another directly.
Sengoku Jidai · The Age of the Country at War
A game of asymmetric power, sequential combat, and the constant tension between ruthless expansion and the Code of Honor.
Every Daimyo commands their domain differently. Learn one clan's strengths and you've barely started to understand the table.
Battles unfold in ordered strikes, not simultaneous dice-piles. Read your opponent's formation and commit your forces with precision.
No two campaigns share a battlefield. The map assembles itself each session, so opening strategy is never memorized — it's discovered.
Expand too ruthlessly and the Code turns against you. Every conquest is weighed against the reputation it costs.
Hold your reputation, or lose the respect your power depends on.
Thank You
Riki Rolls is built one campaign at a time, by players who wanted a sharper kind of table. If Pocket Shoguns is on your table, you're part of how it got there.
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